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Welcome to FlyIQ Ask AI. I can help you analyze game film, find specific plays, generate reports, and identify coaching opportunities. Try asking me to: - Find clips matching specific criteria - Generate teach tape for a player or position group - Build a scouting or post-game report - Identify the top fixable errors from any game All answers are source-grounded in your actual game data and evaluation pipeline.
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Play 14 - PA Boot RT
Model evaluation score and confidence
Offensive line failed to execute zone blocking scheme, resulting in immediate pressure from the defensive end. The quarterback was forced to throw off-platform, leading to an inaccurate pass.
OL_ZONE_BLOCK_001
Left tackle failed to reach the defensive end on the zone step
OL_COMBO_BLOCK_003
Guard-tackle combo did not transfer cleanly to second level
QB_POCKET_002
Quarterback climbed pocket when edge was still available
WR_ROUTE_DEPTH_001
Routes reached correct depth for play-action concept
Supporting Data
Pressure Time
1.8s
Avg Pressure Time
2.6s
Qb Throw Accuracy
62%
Expected Points
-1.2 EPA
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A 6-axis, EPA-calibrated, confidence-scored, coach-governed grading system designed for league adoption. Every grade is explainable. Every grade has uncertainty. Every correction makes it smarter.
Existing grading systems grade players on a single axis, hide their rubric, don't report uncertainty, and don't learn from coaches. The result: coordinators use the grades as rough inputs but can't defend them in staff meetings, draft rooms, or contract negotiations. FlyIQ's standard is built so that every grade can be traced back to the snap, explained in English, and challenged by a coach — and when the coach is right, the system learns.
Every player on every snap receives an independent score on each of these 6 dimensions. They are scored separately because they measure fundamentally different things — and conflating them produces a grade that's easy to compute but impossible to act on.
Per-snap scores flow through a 6-layer pipeline before becoming the published FlyIQ Grade. Each layer adds transparency, not opacity.
The final output is not a single number. It's a profile:
| PFF | ESPN QBR | NextGen Stats | FlyIQ Pro | |
|---|---|---|---|---|
| Positions graded | All | QB only | All (physical) | All |
| Axes | 1 | 1 | Physical only | 6 independent |
| Context adjustment | None | Win prob | None | Leverage × opponent × difficulty |
| Transparency | Opaque | Opaque | Partial | Full rubric per snap |
| Uncertainty | None | None | None | Confidence + interval |
| Speed | 24–48 hrs | Next day | Real-time | Hours (CV pipeline) |
| Learning | None | None | None | Coach-governed corrections |
| Auditable | No | No | No | Yes — per-snap trace |
| Comparable | Grader drift | — | — | Z-score normalized, position-relative |
1,900+ games and 195,000+ plays are already graded in the live engine.